It then asks you if you want to close the spline, answer yes.Īt this point you'll have a pretty roughed-in line following the center of the pavement. When you end the line click the last vertex on top of the first vertex to complete the circuit. Again, at this point don't be concerned if the line is bulging out in places just make sure your vertices are in the center of the tarmac. Just to give you some idea, a typical horseshoe shaped hairpin will typically require only 3 vertices to make (one placed just before the start of the turn and one just after the exit of the turn). Since all the vertices will be of type "smooth" you'll notice the line will sometimes bulge out as if it wants to go in another direction-ignore this for now and just keep plotting along down the center of tarmac. Click to create a vertex only when necessary, create the minimum number of vertices you can get away with. Draw the line down the centre of the pavement. Start creating a standard line (spline) and set the vertex type to "smooth". Then you can uniform scale it to whatever size you need, without worrying about messing up proportions. UV map the plane using the “fit” and “bitmap fit” functions to get it mapped proportionally correct to the plane. Assign the track map material to the plane and lower it 10 meters down so it’ll be out of the way of your work. It will be used as a template for tracing the tracks path. Create a flat plane roughly the size of the track(top view, obviously). Get a good map of the track that is to correct scale and set it as a diffuse map on a material. Getting the scale correct is pretty much a lot of guesswork unless you know for a fact that, say, the front straight is exactly 1200m long. To start with, get your units set to meters in Customize - Unit setup. Unfortunately 3D Studio is commercial software and is not available to download legally on the net so you'll need to find another, hopefully, inexpensive source. This tutorial has been extensively edited to rF track editing and was originally made for SCGT and F1Cįirstly, you’ll need to be using 3D Studio MAX because Zmodeler won't cut it in this case. The text below is an edited version of JPS's postings giving an introduction to Track Editing.
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